Original Post
Ive been trying to implement a procedural texure generator for a terrain engine but im having alot of problems with it, i''ve searched around on google for about a month or so and only found 2 articles from flipcode, does anyone know of any resources or tutorials on this stuff or have any tips on how i could go about making it??
~aussie "one of these days im going to cut you into little pieces!" - Pink Floyd
~aussie "one of these days im going to cut you into little pieces!" - Pink Floyd