Original Post
I work for MTA (www.mtavc.com)and we''ve run into some issues with syncronizing shooting correctly. (for anyone who hasn''t heard of it, MTA is a multiplayer addon for Vice City, operating via hooks and memory reading/writing) The problem stems from the fact that the server has for the most part been blind to game related data. We are working on a new core which will resolve a lot of these issues, however some are just unnavoidable. The server does not have any ability for physics and collision detection as it does not have access to the source code for Vice City. So the result is that we can''t detect server side wether or not a bullet grenade, etc, actually hits its target.
We''ve come up with a few hacks to alleviate this but I''m always open to other suggestions people may have. It is a truly unique problem to try to conquer given the limited resources we have to work with.
Any ideas?
Kent