Original Post
I''m trying to implement the Octree system from http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg5.htm . The system uses nodes that store the actual vertices they contain. However, this is not how I store my geometry. I use triangles which store 3 indices into the vertex buffer of the model. My question is, has anyone successfully done this [and did you have any specific problems with it?]? I''m so stuck, I can''t even give a proper description of what''s going wrong. Please help.