Original Post
I have created a 3ds loader program for 3ds files. I have all the important info regaurding the mesh, textures and keyframe information. I can sucessfuly display the textured mesh in an opengl window. The problem I have now is that I am a bit unfamiliar as to how to implement the keyfram data. I have done a bit of research on it, but still am a bit confused. If anyone can point me in the right direction or explain to me how to use the keyframe data I would be greatly apreciative.
Thanks,
Dimebag