Original Post
G''day there all,
I was hoping that someone could help me out regarding the design of a physics/maths class for my games. I am hoping to be able to make a class where I can just call on different equations, rules etc to be applied to my game objects; whatever they may be. Also, if i were to do this, what special attributes would i need for my game objects in order to be able to use this math/physics library effectively in my games?
Hopefully someone here can help me out. I am sure some of you here would have already made similar classes, and may be able to offer some ind\sight to their design, and how to apply them to your games.
Thanks for your time. I appreciate any help you can offer.
MeeZ