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In-Engine Profiling

Started by Prozak Jun 1, 2004 at 1:42 AM 2 replies 400+ views
Original Post
Prozak
Prozak
Hi, im looking for an in-engine profiling solution, something maybe using: - Macro Solutions: maybe with clever use of macros we can implement a profiling solution? - Ability to turn On/Off: Yea, this ability is important to me, and i expect a bit of a slow-down when on... - Zero Overhead when Off: I would like for the profiling system to provide zero overhead when turned off. Im looking for tips from coders that have done something similar, maybe online articles or book pointers would be nice too... Thanks in advance. Salsa cooked it, your eyes eat it!
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
"our stupidity allways comes back to bite us in the ass... in a white-shark sort of way..." - Prozak
superpig
superpig
The one I used in Enginuity was based on one in the book Game Programming Gems. If you don''t have it, get it and read it.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
Prozak
Prozak
Thanks for the replies, at this moment i have my hands filled with other stuff, so.... once that is done, ill be sure to check that code, and yes, i own all the GP Gems books, so ill also have to look into it.

Thanks

Salsa cooked it, your eyes eat it!
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
"our stupidity allways comes back to bite us in the ass... in a white-shark sort of way..." - Prozak

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