Original Post
Hello all,
As the title suggests, I''m looking for a good book on network programming for games. I already have plenty of experience with socket programming (so I don''t need one of those "this is how you create a socket" type of books), I''m looking for information on network programming as it applies to game development. More specifically, I''m looking for a book that addresses things like timing issues, keeping the game client and server in synch., player movement prediction, etc. Are there any good books out there that cover these topics?
Thank you,
John