Original Post
I''m working on the tile-based terrain engine for RTS (like in Warcraft III). Now i have problem: bad quality of landscape. I used 4 vertex for each tile. I thought it would be enough...
Now i want to upgrade my engine - to detail my landscape. But I don''t know, which algorithm would be better. ROAM, geomipmapping, chunkLOD or other. I''m using quad-tree.
I can detail any tile (square area), but can''t unite few tiles in one. And i want to use both CPU and GPU.
And another problem is storaging huge height-map.