Original Post
Hi! I''ve finally decided to use the Shadow Volume method in the DX9 sample. Mostly since I havent found a working shadow mapping or ZFail sample for dx9.
Anyhow, It looks good and all but what I really want to do is to use a low-pygon model for the shadow volume and project it only on the ground. Maybe I even want to use a sinple box as a carshadow.
Can anyone please give me a hint on what to do to avoid shadow volumes shadowing themselves?
Project Website
http://buggy.vaultcity.org/
.Pangplast