Original Post
I want to create a projection matrix that causes everything to be aligned parrallel to the camera. Currently in my code whenever something gets to the edge of the screen it appears at a slight angle, i don''t want this (it''s a top down shooter).
I currently have the FOV set to a really low number to overcome this, but this means that the objects have to be drawn at a really large distance, so obviously this isn''t ideal.
Any ideas?