Original Post
I want to ask for your opinion on the organisation i thought on a 3D real time strategy game. I show only the differents "modules" (hey, don't know how to say that in english, perhaps workgroup or section or something like that). So :
- Engine (3D, Sound, IO, controllers(keyboard, mouse,...),... )
- Game System (designing all the games rules and managing game structs)
- Editor (map editor and unit editor)
- IGUI (Ingame Graphical User Interface)
- Network (all the multiplayer code)
I need this separated for lisibility and ability for other programmer to work on.
(dududu waiting for your help, it is very important for me, because an error here would be very catastrophic for the work-time)
( Be Side )
[edited by - Jis on June 8, 2004 10:40:22 PM]