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SkyBox? When?
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No don''t do that, the skybox only needs to be big enough to enclose the camera. Its usually in front of alot of other scenery. Its like smoke and mirrors really lol. If you render your quads at the extent of your clip planes they''re going to have to be huge. Rather render the skybox last and disable Z testing so you don''t occlude any pixels already written to the frame buffer thus generating the illusion that its behind everything else.
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