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GUI programming

Started by aaron_ds Jun 10, 2004 at 3:55 PM 0 replies 400+ views
Original Post
aaron_ds
aaron_ds
Hi! I''m working on my engine based on the Enginuity tutorials, specifically based on the layout described in part two with the big GIF. I didn''t really follow the code, just the picture, and its the best thing I''ve done so far. Anyways I''m creating a menu client which means I have to define a whole API more or less to display various menu controls (radio buttons, check boxes, progress bars, etc.). I''m using opengl to do all of the rendering. I was wondering if anyone has done this before. I can''t seem to find a good GUI programming website/tutorial (they''re all about using an existing gui, not making a new one). Has anyone here done this before? Specifically, how did you design mouse interaction, clickable areas, having the controls handle mouse clicks, etc. Help would be much apperciated. I''m not completly stuck, but I would like to see some other ways of doing things before I start making stuff up. Thank you in advance.
aaron_ds
aaron_ds
Nevermind, This looks like what I''m looking for.

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