Original Post
I am just starting out 3D programing using DirectX and am wondering if what I have bellow is correct?
You use the world transformation to put objects in the 3d-world and converting objects local coordinates to world.
You use the View transformation to orientate the world around a point. eg. moving the world in a first person game.
You use the projection transformation to flatten 3d world into a 2d image to display. And converting world coordinates to screen coordinates.
thanks in advance.