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interactive source game

Started by Defcon1 Jun 11, 2004 at 2:00 PM 4 replies 900+ views
Original Post
Defcon1
Defcon1
Im not a programer, nor do I play one on TV. But I love coming up with concepts for games,... so here''s one: Take your basic MMORPG, blah blah... now here''s the interesting part, any one who joins the world can modify it however they want. Of course, a basic foundation engine would be in place so that the game is functional, withstanding the modifications. the world would be divided into many regions that could be modified, so you don''t have hundreds of people modding the whole thing. Programmers could change the code from region to region, artists could change the tiles or textures, musicians the music... a world full of mini-worlds! Well..... there it is...


evolutional
evolutional
Like a wiki-game?

It would definitely need a 'rollback' feature - I can imagine several people building their excellent would only to have some asshole kiddies come in and 'pwn' it all.

Oh - and it'd be unfeasible on current platforms. The server would have to cache all the music, graphics and such and pump them down ot the client when they change.

[edited by - downgraded on June 11, 2004 3:18:24 PM]
FenrirWolf
FenrirWolf
Sounds like that Second Life game.

So what happens when I go into your cool, functional castle and then do basically "rm -rf *" on it? Or, presuming you had a set of permissions, I clomp my 200-foot tall rolling cube into your lobby, uninvited? Or let''s say I make my side of the street a bright, glowly green. Or worse, I write a peice of code or draw a zero-length tile that causes the engine to crash whenever someone walks into my garden? Or hell, even more subtle, let''s say I create a fantasy castle and then you walk your spaceman into it, and I go ballistic because you''re ruining the setting?

Let''s not forget that this stuff would need to be sent across the wire. I know SL does this, and I''m sure the game is probably quite slow on anything less than fast broadband.

I know it''s a nice, warm-fuzzy idea to think, "Hey, the gamers could build their own worlds!" But I just don''t see it working out that well. Some games have limited success with this, like SL or Furcadia, but dunno.

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- 2D/Pixel Artist - 3D Artist - Game Programmer - Ulfr Fenris
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Defcon1
Defcon1
Well, I start thinking about reality when I actually plan on making something. I won''t limit my brainstorming in any way.

Filtered down the reality pipeline, this SecondLife thing might be this VERY idea! This is just like the time I invented peanut butter and jelly in one jar.... and then found out it already existed!


That SecondLife game looks really familiar... wasn''t there something like a 2d version of that a while ago (like 6 years)?


hplus0603
hplus0603
Most MUDs and MOOs and whatnot have allowed the users to re-shape the world since the mid-70s. It''s an interesting niche phenomenon.

However, as it turns out, most people want to show up, and enjoy themselves. They really don''t want to learn how to apply make-up for various lighting conditions; they want to watch the movie. Similarly, they couldn''t care less about harmonic structure; they want to hear a good sound-track for the game they play.
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