Original Post
well, i put some code at a new win32 project
#include <GL/glut.h>
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex3f(0.25,0.25,0.0);
glVertex3f(0.75,0.25,0.0);
glVertex3f(0.75,0.75,0.0);
glVertex3f(0.25,0.75,0.0);
glEnd();
glFlush();
}
void init(void)
{
glClearColor (0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(250,250);
glutInitWindowPosition(100,100);
glutCreateWindow("hello");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
just to test glut (this code above is at the ogl redbook), i linked glut.lib (and i tryed lots of variations with glut32.lib...without...with a lot of others and without them)
and i'm getting the error:
1 C:\Programas\Programacao\DevCPP\projetos\GLUTmain.cpp
In file included from GLUTmain.cpp
43 C:\Programas\Programacao\DevCPP\include\GL\glut.h
redeclaration of C++
C:\Programas\Programacao\DevCPP\projetos\Makefile.win
[Build Error] [GLUTmain.o] Error 1
anyone knows what it can be?
and if its a dumb question pardon me becouse I've just beggined in OGL attempts...
thanx
[edited by - Joao Fernando F Tonsic on June 11, 2004 11:18:11 PM]