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My screenshots :)

Started by Dmytry 36 replies 5.7k views
Original Post
Dmytry
Dmytry
Heh, that's my old screenshots from my 100% software terrain engine with volumetrics,called Voxel World ,some of you already saw 'em,but...(!Yann! ) Mirrors: Review (http://astronomy.swin.edu.au/~pbourke/terrain/voxelworld) my NEW site(i hope,fast) my OLD site(damn slow)(but more shots) and one shot: http://astronomy.swin.edu.au/~pbourke/terrain/voxelworld edit: new mirror added . edit2: clarification about mirrors. [edited by - Dmytry on June 13, 2004 12:32:32 PM]
CWIZO
CWIZO
All I can say is: WOW!!!

-----------------
SloGameDev.net | My homepage

Q:What does a derived class in C# tell to it''s parent?
A:All your base are belong to us!
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Dmytry
Dmytry
ops,i haven't said that it also too SLOW to be used in game now.
1..3 FPS .(actually,comparing to most terrain renderers,it's very FAST as some non-realtime-graphics-programmer said )
I just tried to make it looks better and ran out of CPU speed. Some day i will do it on GPU .....

and this shot is post-processed 4Kx3K image that was resized down and i can't do 4Kx3K on decent speed(it's 10 SPF or so).

[edited by - Dmytry on June 12, 2004 1:03:25 PM]
James Sioutis
James Sioutis
that looks pretty tight, just one question though: how did you do that hazey fog stuff?

[~aussie]
[~aussie]
Dmytry
Dmytry
It''s almost actual volumetrics .
Of course i don''t store voxel grid as 3D array,but it''s like that.

I wrote small _slow_ experimental renderer of shaded volumetric clouds,and maybe,i will be able to do it fast.

I think i can write paper about it,but time....
Karelian
Karelian
Now with more sodium! Err... I mean... Sweet Jesus!
Dumb E
Dumb E
Take that, and put it in to a Terragen-esque program, and you will be my god.
Boops
Boops
Wow this is cool! I even like the air
Promit
Promit
By the way, Yann''s away for the weekend, last I heard, so don''t expect anything till Monday
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
__Daedalus__
__Daedalus__
That's great! I set the one you posted here as my wallpaper. Do you have any high-res snow ones? I would prefer a snow one for my wallpaper.

Edit: Found one Helps if I actually look on the site properly.

[edited by - __Daedalus__ on June 12, 2004 5:11:31 PM]
MTT
MTT
Holy crap. You amaze me.
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owl
owl
The technical appreciation is beyond me. But the screenshots look really good!
[size="2"]I like the Walrus best.
Raduprv
Raduprv
They do look really good, but you should decide what you want to focus on:
Real time engine, or non real time. Right now, there are better looking non real time renderers, and faster, equally better looking real time renderers.
Dumb E
Dumb E
Figured I should do the posticon.+
Dmytry
Dmytry
Wow,how many replies! Thanks!
i''m moving my site,

http://dhost.info/dmytry/voxelworld/images.html

I hope it faster than old.(i just can''t mantain my old site because of it''s speed)
quote:

Real time engine, or non real time. Right now, there are better looking non real time renderers, and faster, equally better looking real time renderers.


I know. I did decision several months ago-keeping going to quality till it will be good enough,then optimizations and GPU to make it fast enough.

and can you show realtime examples?

I actually started from realtime blockly landscape renderer and then i did many things to make it look better,but tried to keep it fast.I almost successed.I need just only _one_ order of magnitude,damn.It''s 100..500 times faster than most non-realtime engines.

My current engine just can''t normally handle overhangs(best non-realtime renderer _should_ have overhangs),and next time i will do completly new non-realtime engine(minutes and hours per image,that''s non-realtime) that will be able to do everything.
I did some experiments



if no image




if no image




if no image


and maybe in next year,if everything will be OK....

I know good non-realtime renderers(imho best non-realtime renderers: MojoWorld and Terragen ) but don''t know too much about good realtime ones.
Dumb E
Dumb E
I have an idea...

Would you be able to wrap this "draw" procedure into ONE function then bundle it as a DLL?
Dmytry
Dmytry
i certanly can,but there are _many_ parameters(image size,sun angle,terrain,texturing parameters,etc)...

shortest command script:
renderport 1000,1000; set image size
render;

renders default world at default position with everything by default.

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