A.I. programming artist needed for 3D RTS game...
Greetings, and thanks for reading this post!
I am currently working on a 3D RTS game with three other people.
John-Network programming, interface programming,
Darren-Network programming, interface programming, 3d programming
Zed-OpenGL 3D programming, (some A.I)
David (me) 3D graphics, effects, 2D graphics
We have the programming skill to make a functional 3D RTS game, with unit-building, resource management, tech-trees, advancement for units, etc. and we can have it look and play good. We are going for a game which will either have the Total Annihilation
style of view, or the Earth2150 style of view. We want full 3D terrain and units, and it will be a multiplayer only game, with perhaps one trainer level. There are several aspects of gameplay which have never been attempted in a RTS game or ANY other game, for that matter, and we are determined to make them work, one way or the other.
Only thing is, we need a dedicated A.I. programmer to help out with this highly specialized area of game content. The A.I.
will be compartmentalized into the following areas:
1.)Pathfinding
2.)Responding to enemy units within a certain distance
according to "fire at will/return fire/hold fire" commands.
3.)Tracking of enemy units by mobile or stationary units,
and firing upon them, preferrably using accurate physics.
4.)Possibly incorporating "flocking" A.I. for flying units, or
even for scores of ground units. This is needed to hopefully
avoid the "bottleneck" which is common in Total Annihilation,
where ground units will all converge in a linear path toward a
defined target, and thus, keep trailing units from reaching
that target...
5.)****IF a trainer level is indeed added, the A.I. will need
to know how to build structures and defenses dependent on
the currently most needed thing. I.E., if the game has just
started, then establishment of energy/metal resourcing units
will be foremost, followed by defense and construction bays
last....perhaps.
Obviously, the A.I. need not be stellar, only efficient, fast code, capable of delivering these mandates reliably.
If you believe that you can contribute to this with dedication and openmindedness, as well as professinalism, we would love to hear from you!! E-mail me at dsmcse@aol.com and I will get back to you!
Thanks for your time and consideration,
David
I am a kick A*s A.I. programmer! Hehe, get it....kick A*s? A-star in there? Hehe! Not working it? Um...sorry...anyhoo... I wish I could, but I am working on AI for a game at SourceForge, and lead programmer and main AI programmer for Projet X (a WWII RTS game) I could help you out a little, but not 100%. Sorry man, I really wish I had the time, but for doing AI, GFX, SFX, lead programming, and many other things for 2 different games, it would be hard for me to find the time. But if I can help, I will let you know ASAP!
~Khaos
~Khaos
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