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NeHe's next tutorial

Started by manutd Aug 23, 2000 at 3:27 AM 39 replies 4k views
Original Post
manutd
manutd
I noticed NeHe asked what his next tutorial should be about. To save NeHe getting tons of mail on his next tutorial, we could post it in this forum. I have thought about his next tutorial but I can''t think of what it could be, anyone else? -
chewy
chewy
nurbs
max621
max621
I agree, I want more tutorials on 3d engine tech. Maybe ROAM terrain and octtrees Or just like a binary file format, than again I can do that :O If anyone is intrested in learning how to save and load c++ objects (classes, structs) into binary files, contact me... ICQ 17420367, email max621@ync.net
||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
Howie80
Howie80
I would like to see some tech tutorials, too. Maybe some scene traversal algorithms. I also want to know what a perfect visibility set is. Or a tutorial on implementing bounding boxes and frustum culling. (Are that too much wishes?)

That''s a little bit off topic from OpenGL but I think its interesting???
a2k
a2k
LIGHTMAPS! LIGHTMAPS! LIGHTMAPS!

i know one of the lessons pretty much goes over multitexturing with bump mapping, but i''d still like to see a tutorial on LIGHT MAPS. see, not only would it help us out, but it''d be easy for Nehe to do since half of it is done in the bump tutorial already.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
MauricioFranco
MauricioFranco
3D MODEL''S ANIMATION!!!!

PLEASE!!!

How do they animate Lara Croft????
Bones?? 3D Sprites????

After reading the OpenGL Guide, The OpenGL SuperBible, Thousand of articles about BSP and Octrees, Collision Detection, etc, etc... I still don´t know how to animate a single skeleton!!!

SHOW US THE WAY OLD MASTER!!!!!!!


max621
max621
Keyframed animation dude Well thats not always the case, but I think thats the easiest way. I want lightmaps too But mostly terrain, hehe. Please show ROAM AND quadtree :\
||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
a2k
a2k
that''s 2 for LIGHTMAPS! but i want the quake 3 variety myself.

regarding 3d model animation, study up on inverse kinematics, and coordinate frames.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
Unknown
Unknown
3D models animation is very easy, .md2(Quake2) models are very easy to read and to display, from what I understand they save one model for each frame.

If some one want some code in reading md2 models contact me at: kristian.johansson@akot.nu

Or you can search the webb there are pleanty of docs on that topic.
lunasol
lunasol
i vote for procedural texturing/modelling or lightmaps (a2k seems to be on the rush with this topic... please help him!)
lunasol
drBones
drBones
My vote is for 3d engine ( implementation of octrees, bsp trees, roam, and stuff )

But I won''t cry if I see sth else he he
Pet
ColonelMustard
ColonelMustard
Yeah, LIGHTMAPS !
:-)
Personally I prefer short, straight to the point tutes like the Sweet Snippets series to long, tedious, complicated ones like the one about ortho view, sound and all

one about octrees is not a bad idea either :-)

Mustard
Naveed Ahmed
Naveed Ahmed
Oh! Please let be collision detection. Ray to Triangle.
Ched45
Ched45
Simple collision detection would be nice.........its not OGL though is it? Anyway a mix of OGL and collision would be nice :-)

--Ched--
chris@ched45.com
--Ched--chris@ched45.com
manutd
manutd
Well I couldn''t say Lightmaps because I don''t know what they are.

If I had a guess It would be a map that slowly changes lightness and darkness and the lighter pixels would have a higher value than the lower, so you can plot uneven terrain. Sounds close? It is kind of like storing values in an ASCII file but a picture is much smaller and you can do stuff like blur to get the picture more even.

But the tutorial that I would choose would be like when you move around in a Demo. Is it a lot of Rotating and Translating or is it some maths with gluLookAt. I still haven''t got that last one figured out yet. I''m sure I''ll be happy with whatever NeHe decides.

-Jamie
max621
max621
How about quadric rotations? Or matrix use... I''d like lightmaps too hehe.
||--------------------------||Black Hole Productionshttp://bhp.nydus.netResident expert on stuffmax621@barrysworld.com||--------------------------||
zedzeek
zedzeek
i''ll do a simple proggie tommorrow about lightmaps if you''re interested (and i mean simple) ive been meaning too for the last few days but ive been a bit to busy . of course this all depends on if im not to hungover, zed u cunt why did u get 24 beers instead of just 12
drBones
drBones
hi...
what''s up with you guys... lightmaps this, lightmaps that...
you think only of yourselves
why not ask about sth useful like bsp,octrees roam and stuff...
he he

Pet

ps: Zedzeek please hurry up...
Pet
element
element
Heavily Commented OCTREE, or am I just dumb. I have seen a few good tutorials but they are not commented enough like NeHe''s are

-Me

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