Original Post
Why are books and tutorials out there always talking about polygons in games?! They are just shapes! So what if you can rotate them. They look ugly as crap when you draw them on to a screen. Why the hell would you want to draw a triangle on to a screen and map a spaceship texture to it? What if you want the spaceship to look like a triangle and have little square wings sticking out or something? Why not just use a drawn sprite? And what''s with polygons in 3d? I see basic direct3d apps drawing cubes, what happened to those 3d models from quake??
I am very confused
thx!