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GL texture blending extensions ?

Started by ColonelMustard Aug 24, 2000 at 6:57 AM 1 replies 500+ views
pavlos
pavlos
EXT_blend_color
GL_EXT_blend_minmax
EXT_blend_subtract
EXT_texture_env_add(used by Quake 3)
EXT_texture_env_combine
NV_blend_square
NV_texture_env_combine4(more powerfull)
NV_register_combiners(this is what i call POWER)
EXT_separate_specular_color(It''s not exacly blending)

And maybe some others

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