Original Post
hi...i''m trying to solve a little problem with my d3d engine...
1)i load an object
2)set rotations and translations on a matrix
3) when i put that matrix on VIEW or WORLD matrix, it translate correctly(the z translation has mad along my eye''s direction) but the object rotate''s around 0,0,0 world coordinates.
so if i move near an object and try to rotate, it rotate not around the current (x,y,z) view position....
wha can i do to correct translate & rotate?
ricki