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Another question about input

Started by Caereth Aug 27, 2000 at 9:31 AM 9 replies 650+ views
Original Post
Caereth
Caereth
I am using MSVC++ 6, how do I handle mouse input? Its for a "Quakelike" 3dengine
baskuenen
baskuenen
- WM_MOUSEMOVE
- GetCursorPos();

baskuenen
baskuenen
My previous post was about using Win32...bet you knew this ?!

outRider
outRider
Make your camera equal to what the cursor pos is. If your cursor moves up, then the camera moves up. But you might want to stop your camera from moving too far up, a persons head can''t keep looking up until it''s eventually looking behind them and upside down.

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- outRider -

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