Original Post
Hi,
I just rearanged my program so the sprite moves at the same amount of pixels per second no matter how fast/slow the computer is. The only problem is that the frame rate seems very fluctuant. Therefore one minuite the sprite will move nice and smoothly, next it jumps.
Is this normal? What''s a good way to get around it? Should I calculate the average frame rate every second rather than that seconds frame rate to keep the figure ''smoother''?
Any ideas on this or extra information on the subject of time based modeling would be a great help.
Regards,
David Stubbs