Skip to main content
GameDev.net gamedev.net
🔒 Locked

Porting GLUT

Started by Redeemer Aug 28, 2000 at 10:18 AM 2 replies 400+ views
Original Post
Redeemer
Redeemer
Does anyone know where i can find tutorails on porting glut to openGL becuase i am useing ROAM and the tutorails i have for makeing roam terrain uses Glut and i don''t want to use Glut.
Ched45
Ched45
As far as I know GLUT is basically to create the windows and to make it eaier to get a program set up without having to worry about the OS API ( win32 for example ).



--Ched--
chris@ched45.com
--Ched--chris@ched45.com
SKSlayer
SKSlayer
You just replace GLUT code by the OS init code
(you can find me on IRC : #opengl on undernet)
zedzeek
zedzeek
whats wrong with glut,no offence but youre obviously a begiiner and its great to learn with
btw anyone written a better program than this


comes with the source code it uses glut

(just thought ild add a picture to show whats possible with glut and it runs nearly as quick as q3 as well

Edited by - zedzeek on August 28, 2000 6:21:10 PM

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.