Original Post
OK, I am just totally drawing a blank, and I''m really hoping to get some help.
I am creating a tile engine in D3DIM. I''ve gotten the texturing and color-key transparency working. Now, I want to be able to move the sprites according to the height of the tile that they are on. The tiles are broken into 4 triangles (N, E, S, W) to allow for a height change within the tile. I need to figure out the ''Z'' coordinate for the planes, with a given (x, Y)... I know where the sprites are supposed to go in the world, but I want to find the height so I can shrink them as they go lower, etc...
I don''t know if I''ve explained it all that well, but it''s my best try. Let me know if you can help at all, or if you need more information from me.
TIA!



