Original Post
Hey guy ! i need for a little help.
I'', making a 3d engine (you can find some stuffs about it on my web page), but i have a problem on texture mapping.
I applied the textures as in the Nehe animated FLAG example.
The problem is that if i use high values on texture position (for tiling on poligons), the texture are distorted.
How can i generate texture coordinates in a range (0...1, not 0.....10000000 !!
, without using high values (the position must be set to 0 when it gains the maximum value, the end of the bitmap) ?
Thanks in advance, any suggestion will be appreciated
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