Original Post
First, thanks for every upcoming answer
I''ve a problem with my Isometric Engine. I wanted to make it like X-Com, with multiple Levels, but i think it must be in a different way as is do!
I simple draw the bottom level, then the next above, then above and so on, but it''s getting high performance lost, cause i overdraw too much tiles. I can''t figure out, which tiles can be seen and which not! For example: In Level3 is a hole in the bottom, so you can see through it to level2... How can i figure out, which tiles/walls (walls are left and top of a tile) can be seen in an isometric engine ?!?