Original Post
I was just wondering on the best way to fade the screen in D3D. I remember back in the ''ol days of DOS, you just accesed every pixel and lowered its RGB values until it was black. I was thinking of just making a black rectangle that covers the viewport (with an alpha value of 0), and then just slowly increasing the alpha until its all black. Is there a better way?
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A man with no head is still a man.
A head with no man is plain freaky.