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Texture wrapping

Started by BlueGrass Sep 4, 2000 at 8:07 PM 0 replies 500+ views
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BlueGrass
BlueGrass
How do i wrap a texture around a mesh??? and what exactly is a mesh?? is it a collection of triangles, triangle strip(s), or what? i mean, how is a mesh generally structured? Thanks! Blue, Blue Grass...
SKSlayer
SKSlayer
A mesh is a lot of triangle that makes a model

You usually use it to say "model made of triangles" by opposition to a model made of nurbs/bezier surfaces
(you can find me on IRC : #opengl on undernet)

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