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Fonts
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You can use the WGT Sprite Editor to convert. There was also a utility written by someone a few years ago that converted truetype fonts into wfn. I don''t know the location of that any more.
I wouldn''t recommend using the built in font routines for anything other than debug messages and stats on the screen.
It draws everything using pixels write to the back buffer. For production quality fonts you should be using a set of textures with color keying and let the 3D card draw each letter. As a bonus you get multicolored fonts and alpha effects.
Chris
I wouldn''t recommend using the built in font routines for anything other than debug messages and stats on the screen.
It draws everything using pixels write to the back buffer. For production quality fonts you should be using a set of textures with color keying and let the 3D card draw each letter. As a bonus you get multicolored fonts and alpha effects.
Chris
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