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Texture Question

Started by Mike00 2 replies 400+ views
Original Post
Mike00
Mike00
If I add more textures to my LoadGLTextures() function but don''t bind them anywhere, will it make my program go any slower? Thanks
Michael Borromeo
Michael Borromeo
possibly if the textures you dont use take up all your video memory and you load some more textures and they get stored in system memory, it could slow down your program
Mike00
Mike00
So if my video card has 16 MB of RAM, does that mean it can support 16 MB of textures? As in 16 1 MB textures?

Thanks
Moe
Moe
I thought video cards had a set amount of memory for textures. I think it may have been 12-14 mb out of 16 or something like that. The rest is for other surfaces, double buffering, etc.

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