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Sharing CPU time

Started by morfe Sep 9, 2000 at 12:45 AM 0 replies 100+ views
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morfe
morfe
I''d like to see an article on how to determine (and implement) the best percentage of CPU time to devote to each part of the game loop. ------------------------------------------------- Mindphuq Software : "Who do you want to do today?"
"NPCs will be inherited from the basic Entity class. They will be fully independent, and carry out their own lives oblivious to the world around them ... that is, until you set them on fire ..." -- Merrick

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