Original Post
I wanted to ask a question to see what most people do, or how they would approach this type of situation. Basically, if you wanted a large-scale terrain (basically a full world with paging), I am wondering what method of rendering you would use, and how you would go about designing your world/paging system. I am guessing most would lean towards geomipmapping or chunked lod am I correct in assuming this? For terrain paging do most people work on a landblock type system and load in various parts of the terrain as you move along on a seperate thread? I am just curious as to how people have solved this issue, or how they would go about implementing it. Thanks guys.