Original Post
I have been writing a model class for handling and viewing 3D models. Everything is working great except for that it seems like the my normals or something is messed up...
I am currently importing the models from 3D studios .ase format and maybe this is were the problem lies. I am not using the normal information in the .ase files, because I want to reduce file I/O as much as possible, and calculates them using the cross-product instead...
I was thinking that not all the triangles vertices are not defined in the same order, and since the cross product isn''t commutative I would get strange results.
Thanks in advance!
Snale
+--Java Game