Original Post
If I have a 4x4 translation matrix like this:
float translateMatrix[4][4] = {{ 1.0, 0.0, 0.0, 5.0 },
{ 0.0, 1.0, 0.0, 3.0 },
{ 0.0, 0.0, 1.0, 0.0 },
{ 0.0, 0.0, 0.0, 1.0 }};
What do I do after that. I''m using OpenGL so should I use the MultMatrix function or a for loop? What do I do and how do I do it?