Original Post
I am making (made, actually, but it doesn't work too well) a text to speech synthesizer (sp?). I chose the not-so-recommended but easy way of making each phenome a wave file. I have the phenome interpreter in the program use PlaySound() to play the appropriate phenome. Just one problem: it is very VERY choppy. Other than that, it works quite well. I was looking up the PlaySound function and came across a link to the Wave Audio Functions or whatever. I have figured out that I need WaveOut*() but I don't know which functions of the family to use when and where and how, or for that matter why. Will this fix PlaySound()'s choppiness? If so, could someone either post some example code or point me to a tutorial?
Edited by - Yanroy on 9/11/00 10:26:58 AM