Original Post
I'd like to use 2D tiles to create an Isometric game, but I'm trying to figure out a way of doing lighting (and shadows if possible). Staticly, of course, this can easily be done in advance. But does anyone know any methods for dynamic lighting and shadows in a 2D isometric tiled environment? Since the tiles are really only 2D with an illusion of 3D, I can't really use the standard algorithms or methods. Obviously I could color vertexes, but I was wondering if there were any better ways I could handle this....