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Boulderworld

Started by Mike29936 Jun 24, 2004 at 8:01 AM 1 replies 1.5k views
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Mike29936
Mike29936
http://mike29936.webhop.net Click the "Boulderworld" link. I made this way back in Octobor, 2003 back when I was 13, and have only just now gotten around to posting it here, mainly because I was planning to make to add stuff, but instead horribly mangled my code to the point where you can effectively say I lost the source code. It's a clone of Boulderland, which is a Java clone of Boulderdash. The objective is to collect all the diamonds and/or gold bars, while avoiding various things. After downloading, go to File->Load, navigate to the Maps directory, and load either map 0, 1 or 2. Note to the curious: Loading any other type of file will crash Boulderworld. Click the 'run' button to start the map. Use the arrow keys to move around, and spacebar to drop a bomb if you've collected one. Get all the diamonds and/or gold bars to win. Boulderworld was programmed using Microsoft Visual C++ 6.0, using the Win32 API directly.(No MFC) Bugs: 1. Maps 0 and 1 are saved incorrectly, for some unknown reason. In map 0, there's a hole in the outer brick layer that makes the map impossible to beat. In map 1, there's a missing parentheses in the "(null)". Go to "Map editor->Options" to change the "(null" to a "(null)". 2. Bombs set everything around them on fire. If you happen to be in the blast radius, the player's tile will become a fire tile rather than be killed. 3. Sometimes there's a problem where a portion of the map will turn white. Sometimes when this happens, the entire map is deleted. Other times, only part of it is.
strahan
strahan
Bad link

http://mike29936.webhop.net
Mike29936
Mike29936
One of my relatives does web design and gave me space on her server. She's got a new server, I think, and is in the process of moving all of her client's stuff to it.

So I uploaded the file to Tripod for now:

http://mike29936.tripod.com/boulder.zip

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