Original Post
I am thinking about an ndirect way of creating surfaces, that means: I want to create a IDirect3DSurface8 instead of using a DrawPimitive command. This indirect way of rendering seems to be done with the SetRenderTarget command. Nevertheless, creating a surface with CreateRenderTarget poses strange problems, since the compiler does not accept the forth parameter (which demands D3DMULTISAMPLE_TYPE MultiSample, which is a simple enumeration type). I did a little internet reserarch and found that I am not all alone with this troubleshooting, but no solution. Any idea? Oder is there a better way of indirectly creating surfaces (or textures)?