Original Post
Hi, I am working on a game for school and I load md2 models & 3ds models into the world.. but the problem are, is it any limit on how many objects the opengl can render at once? it sounds stupid to me but when I loads 3 3ds models I can only load 5 md2 models else it crashes, but if I don't load any 3ds models I can have like 25 md2 models if I load more then that it crashes, does this depend on the computer or the loaders?... thx.