Original Post
I want to render a cursor on a seperate thread as the rest of my scene. Is this possible?? Since I'm using DirectInput with exclusive cooperation I lose my cursor. I have the cursor position being polled on a seperate thread. I could just render it with the scene on the main thread but I would rather have my cursor not be dependent on the framerate my scene is rendering. Is what I am proposing possible? Any examples out there? Do I need to use 2 different devices? Any suggestions and/or strategies would be helpful. Thanks in advance.