Original Post
Hi, i am curently working on a 2D panzer general/battle isle clone in DirectX9 with C++. I am wondering what mapfileformat u would use. I had this 2 ideas: 1) tile based map pro: easy to modify 2) use a large background bitmap and lay a hexraster on that bitmap and a data array which stores information about each hex (height, type etc.) pro: individual design each map Thanks for any advice. P.S.: Pls let me know if you are curently working on a similar project :)