I think it looks a little "washed out".
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Main Menu Background
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Here is a main menu background I have been working on for my game... I'm a programmer and this is the first time I've used photoshop... so go easy go me. But I need some tips to make the picture look better in anyway possible. Comments, suggestions, anything. Thanks!
I think it looks a little "washed out".
I think it looks a little "washed out".
Here is the new one I made. Any more comments, or suggestions...

Thanks.

Thanks.
I love the star background. However the big sun is way too bright. If you get rid of that sun and the planet maybe (just keep that smaller sun in the corner), that would look cool I think. Otherwise very nice!
DarkNebula - looks pretty good now.
I was bored tonight, and tried making a background for Galatron.
There's two:
galatron1.jpg
galatron2.jpg
I was bored tonight, and tried making a background for Galatron.
There's two:
galatron1.jpg
galatron2.jpg
Quote:
Original post by Kuladus
argh my retinae!
No good?
Are any of these less retina killing?
galatron3.jpg
galatron4.jpg
galatron5.jpg
It is the main menu, so I was thinking the text doesn't have to be so big. But I'll work on a new one to post soon. Thanks for making those other Galatron pictures. They look really nice, good job. :D
Oh yea, can I use those for Galatron too? The pictures. Also, could anyone suggest some photoshop tutorials? :D Thanks again. And, I'm sure exactly sure how to make a sun other than the way I already made one. Hehe.
[Edited by - DarkNebula on June 27, 2004 6:39:20 PM]
Oh yea, can I use those for Galatron too? The pictures. Also, could anyone suggest some photoshop tutorials? :D Thanks again. And, I'm sure exactly sure how to make a sun other than the way I already made one. Hehe.
[Edited by - DarkNebula on June 27, 2004 6:39:20 PM]
The first one is better, from a proportion and scale standpoint, imo.
The white I suggest should be made more golden, as it will really set off the blue in the planet in orbit, and the grey you have working as the midground between the background and foreground could be moved back and forth a little (not sure which way, play with it) and your perspective and scale will improve immensely.
Also, the blue and green areas of the space background logically would be gaseous nebula containing helium primarily, and can actually be more dense and be brighter (or sharper or warmer hue) green because that is a more accurate representation of that nature in spacefields. The blue areas logically seem to be blue shifted light (I can't remember if blue shifted is going away from the viewer and red is coming towards, or the opposite, consult your scientific delphi oracle) but they tend to have a more dense or sharper hue leading and trailing edge respectively (depending on whether moving away or coming towards you because of the speed they are moving through space, so a little more intensity would be a more realistic and perhaps more striking effect representation.
The last piece of advice comes from my mom, a master painter for more than 65 years. Most black is not picked up by the human eye because it is the absence of light. Try a little background layer of a deep sepia tone (a very dark brown) or a very, very dark blue, almost as if it wasn't there and doesn't significantly alter the blackness of space.
It will make your space representation in 2D suddenly take on this perspectival depth that would otherwise not have been possible representationally.
Altogether, I like number one. Number two was too big on the planets and broke the scale and proportion of visual continuity and compositional mass coordination.
This is a perfect opportunity to use the golden means proportion for the radius relationships of all your spheres (one to one point six; either multiplied or divided, accordig to chosen use), and the theatrical depth ratio of 4 to 3 (four units of scale up in relationship to the horizon line of the composition for every three units of scale back; I may have that backwards, it has been awhile since I did a stage design, so my books are not handy) for the best visual backdrop depth of field view.
One last piece of advice from the master painters throughout all centuries whose work has stood the test of time in masterpiece composition. Every rectalinear shape has four corners. Place a string in each corner the exactly the length of any side of the rectangle. Keeping the string stationary and fixed in the corner, draw an arc across the rectangle, one for each corner.
At any point on those four drawn arcs, that is where either the lightest light value or hue should be, or conversely, the darkest.
It simply makes the composition leap off the canvas while at the same time binds the three dimensional representation to the 2D form, and is such a powerful function of form (the parent of composition), that it draws the eye like a magnet and holds it, thereby producing the effect viewers verbalize when they say, "I couldn't take my eyes off it," or, "I just kept looking at it and looking at it." That's where you want the images that represent your work to be.
God bless mom, and the artists she propagated..
Addy
The white I suggest should be made more golden, as it will really set off the blue in the planet in orbit, and the grey you have working as the midground between the background and foreground could be moved back and forth a little (not sure which way, play with it) and your perspective and scale will improve immensely.
Also, the blue and green areas of the space background logically would be gaseous nebula containing helium primarily, and can actually be more dense and be brighter (or sharper or warmer hue) green because that is a more accurate representation of that nature in spacefields. The blue areas logically seem to be blue shifted light (I can't remember if blue shifted is going away from the viewer and red is coming towards, or the opposite, consult your scientific delphi oracle) but they tend to have a more dense or sharper hue leading and trailing edge respectively (depending on whether moving away or coming towards you because of the speed they are moving through space, so a little more intensity would be a more realistic and perhaps more striking effect representation.
The last piece of advice comes from my mom, a master painter for more than 65 years. Most black is not picked up by the human eye because it is the absence of light. Try a little background layer of a deep sepia tone (a very dark brown) or a very, very dark blue, almost as if it wasn't there and doesn't significantly alter the blackness of space.
It will make your space representation in 2D suddenly take on this perspectival depth that would otherwise not have been possible representationally.
Altogether, I like number one. Number two was too big on the planets and broke the scale and proportion of visual continuity and compositional mass coordination.
This is a perfect opportunity to use the golden means proportion for the radius relationships of all your spheres (one to one point six; either multiplied or divided, accordig to chosen use), and the theatrical depth ratio of 4 to 3 (four units of scale up in relationship to the horizon line of the composition for every three units of scale back; I may have that backwards, it has been awhile since I did a stage design, so my books are not handy) for the best visual backdrop depth of field view.
One last piece of advice from the master painters throughout all centuries whose work has stood the test of time in masterpiece composition. Every rectalinear shape has four corners. Place a string in each corner the exactly the length of any side of the rectangle. Keeping the string stationary and fixed in the corner, draw an arc across the rectangle, one for each corner.
At any point on those four drawn arcs, that is where either the lightest light value or hue should be, or conversely, the darkest.
It simply makes the composition leap off the canvas while at the same time binds the three dimensional representation to the 2D form, and is such a powerful function of form (the parent of composition), that it draws the eye like a magnet and holds it, thereby producing the effect viewers verbalize when they say, "I couldn't take my eyes off it," or, "I just kept looking at it and looking at it." That's where you want the images that represent your work to be.
God bless mom, and the artists she propagated..
Addy
After a few tutorials and a lot more time working I ended up with this:
Comments, suggestions... Thanks. I do have to add the Galatron text, but I have no idea what kind to use. I did add my groups name to the bottom left hand conner at least.
Comments, suggestions... Thanks. I do have to add the Galatron text, but I have no idea what kind to use. I did add my groups name to the bottom left hand conner at least.
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