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Main Menu Background

Started by DarkNebula Jun 25, 2004 at 1:56 PM 12 replies 2.6k views
Original Post
DarkNebula
DarkNebula
Here is a main menu background I have been working on for my game... I'm a programmer and this is the first time I've used photoshop... so go easy go me. But I need some tips to make the picture look better in anyway possible. Comments, suggestions, anything. Thanks! I think it looks a little "washed out".
SelethD
SelethD
Your background is overpowering your text

try making the text be a little bigger, or stand out more. And that blue beta text against a blue planet totally makes the text dull.

Play with some different fonts and colors of fonts, and sizes

hope that helps
Veovis
Veovis
It hurts my eyes a bit, staring straight into the white area. I'd suggest shriking the sun/planets and offsetting them. Then, making the text white or gray against the black background.
DarkNebula
DarkNebula
Here is the new one I made. Any more comments, or suggestions...



Thanks.
hplus0603
hplus0603
I suggest toning down the sun, making it smaller, and yellow or pinkish instead of all white.

Then make the text some signal color. Hot pink, hot red, or something like that. It has to contrast with the sun, though.
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toddhd
toddhd
I think it looks really nice as a start. Yes, I would tone down the whole background, fade the alpha values if you can. The make the text MUCH larger - think the "Far Cry" logo. Big letters, faded background. You want to advertise the game, not the sun.

Great job so far though.
-Todd"Windows dectected that your mouse has moved. Please reboot for the changes to take effect"
ADnova
ADnova
DarkNebula - looks pretty good now.

I was bored tonight, and tried making a background for Galatron.

There's two:
galatron1.jpg
galatron2.jpg


Kuladus
Kuladus
argh my retinae!
DarkNebula
DarkNebula
It is the main menu, so I was thinking the text doesn't have to be so big. But I'll work on a new one to post soon. Thanks for making those other Galatron pictures. They look really nice, good job. :D
Oh yea, can I use those for Galatron too? The pictures. Also, could anyone suggest some photoshop tutorials? :D Thanks again. And, I'm sure exactly sure how to make a sun other than the way I already made one. Hehe.

[Edited by - DarkNebula on June 27, 2004 6:39:20 PM]
adventuredesign
adventuredesign
The first one is better, from a proportion and scale standpoint, imo.

The white I suggest should be made more golden, as it will really set off the blue in the planet in orbit, and the grey you have working as the midground between the background and foreground could be moved back and forth a little (not sure which way, play with it) and your perspective and scale will improve immensely.

Also, the blue and green areas of the space background logically would be gaseous nebula containing helium primarily, and can actually be more dense and be brighter (or sharper or warmer hue) green because that is a more accurate representation of that nature in spacefields. The blue areas logically seem to be blue shifted light (I can't remember if blue shifted is going away from the viewer and red is coming towards, or the opposite, consult your scientific delphi oracle) but they tend to have a more dense or sharper hue leading and trailing edge respectively (depending on whether moving away or coming towards you because of the speed they are moving through space, so a little more intensity would be a more realistic and perhaps more striking effect representation.

The last piece of advice comes from my mom, a master painter for more than 65 years. Most black is not picked up by the human eye because it is the absence of light. Try a little background layer of a deep sepia tone (a very dark brown) or a very, very dark blue, almost as if it wasn't there and doesn't significantly alter the blackness of space.

It will make your space representation in 2D suddenly take on this perspectival depth that would otherwise not have been possible representationally.

Altogether, I like number one. Number two was too big on the planets and broke the scale and proportion of visual continuity and compositional mass coordination.

This is a perfect opportunity to use the golden means proportion for the radius relationships of all your spheres (one to one point six; either multiplied or divided, accordig to chosen use), and the theatrical depth ratio of 4 to 3 (four units of scale up in relationship to the horizon line of the composition for every three units of scale back; I may have that backwards, it has been awhile since I did a stage design, so my books are not handy) for the best visual backdrop depth of field view.

One last piece of advice from the master painters throughout all centuries whose work has stood the test of time in masterpiece composition. Every rectalinear shape has four corners. Place a string in each corner the exactly the length of any side of the rectangle. Keeping the string stationary and fixed in the corner, draw an arc across the rectangle, one for each corner.

At any point on those four drawn arcs, that is where either the lightest light value or hue should be, or conversely, the darkest.

It simply makes the composition leap off the canvas while at the same time binds the three dimensional representation to the 2D form, and is such a powerful function of form (the parent of composition), that it draws the eye like a magnet and holds it, thereby producing the effect viewers verbalize when they say, "I couldn't take my eyes off it," or, "I just kept looking at it and looking at it." That's where you want the images that represent your work to be.

God bless mom, and the artists she propagated..

Addy
Always without desire we must be found, If its deep mystery we would sound; But if desire always within us be, Its outer fringe is all that we shall see. - The Tao
DarkNebula
DarkNebula
After a few tutorials and a lot more time working I ended up with this:



Comments, suggestions... Thanks. I do have to add the Galatron text, but I have no idea what kind to use. I did add my groups name to the bottom left hand conner at least.
Veovis
Veovis
Ahh....much easier on the eyes. And you didn't go the way of massive lens flares either...good for you!

Very pretty.

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