Original Post
Hello,everyone.I am currently working on a tank game.The server part is made up of an account server,an database server which communicate with MySQL and some game servers. First clients connect to the account server to check the passwords,and then the account server sends MSG_GAME_NEWPLAYER to one game servers which are selected by players and sends MSG_CLIENT_PASS/MSG_CLIENT_FAILED to clients to indicate whether clients' passwords are valid.If the client's password is valid,he should reconnect to the game server(I don't think this is efficient).This is all about my work which currently have been done. How do you think about it?Can you give me some advice?