Original Post
Pleas help
I am trying to do Accurate Collision detection between 2 OOBB.
At first i thought i could just test the points of each box against the Planes of the other and Vice Versa but i have since come to realize that two boxes can infact have a collision even if all the points of each box are outside the other.
For example, Draw a cross and imagine the two rectangles as two boxes. None of the vertices of any cube or inside all of the other ones planes.
anyone got any ideas on how to do this