Original Post
hey everyone- I'm writing a scripting engine for my 2d action/rpg game, and I think I've hit the wall here. I realized that scripting may not be the best choice for every task, but what should be scripted and what shouldn't? Some examples of this could be: Script: menu animations, weapon characteristics, mission triggers, etc Core: physics, map processing, camera, menu processing, etc What other things fit into those categories?