Original Post
For a game that I am currently developing (or rather, *planning* on developing!) I require a server that will need to support 50+ users at once, and be as fast as possible. I'm using the UDP/IP protocol, but I'm not sure what the best approach would be? Blocking sockets with select()? Non-blocking? I have no idea. What would be the most efficient method to pursue when dealing with a high volume of users? Thanks! [Edited by - HopeDagger on June 26, 2004 10:59:00 PM]