Original Post
I recently discovered polynomial texture mapping (http://www.hpl.hp.com/research/ptm/), but there is not much information about it on the net. I wondered if it could completly replace spherical harmonics for global lighting (which is what I first planed to use in my engine). PTMs need only 4 coefficents vs 16 for good SH, so it would be much easier to implement, but it seems PTMs can store only information (self-shadowing, reflectance, ...) local to the surface, not from the whole scene as SH can do. Does anyone have some information about PTMs and their use in an engine, compared to SH ? Thank you [Edited by - TitLoulou on June 27, 2004 12:04:29 PM]