Original Post
Do story-driven games have a market?
quote:
Original post by Wavinator
Yes.
... oh, did you want a more substantial reply than that?
quote:
I could see this being immensely compatible with story, as you would still be making choices and enjoying some sort of interactivity, without the mechanics that are necessary for a game (namely challenge and obstruction) getting in the way.
--------------------
Just waiting for the mothership...
quote:
Original post by Nazrix
I don''t know what but that Landfish is up to something.
quote:
Good point. Instead of looking forward to what happens next in a pre-written story, you''d be seeing the effects of your actions upon the story
quote:
Original post by Landfish
Me?
quote:
I can''t argue with this. I''d really like to see it, although I think there''s room for both kinds of game.
quote:
Original post by Landfish
I've tried to point out WHY to you for the past year or so now, Naz.
quote:
Can you suggest to me a game plot or even genre that would be conducive to such a story? Please god, don't say "Fantasy..." You're above that, I hope...![]()
so if an NPC is going to something that is against the law...instead of the usual making the player stop him...the NPC may ask the player to help (simulating that the player is known for doing bad stuff)...
if the player is known for doing good stuff, the player may be asked to stop him.
That's 2 sides to the same situation, and there could be more...
Let's say there's a "give" command/action.
Like the player may have to fetch an item and "give" it to someone as part of a quest. Another situation could be that if a player "gives" money to a certain NPC it may have the effect of bribing him. Using the same command, the reaction would have a different connotation.
The beauty of the 2nd one is that the player is using the command w/out the game telling him he can.
quote:
Original post by Landfish
Funny thing is, I recently realized that it's not that way. As long as you have control over the tiny details, you still have an artistic control of some kind.
quote:
But actually generating story will be really hard. I'm interested in seeing what you've got planned. If it's good enough, I'll rip you off, or maybe even *gasp* hire you!
quote:
Original post by Ketchaval
If someone can make fun interaction based adventures, then I think they will have a good market. When I say interaction based adventures, I don''t mean puzzle based, more environment + characters + some choice, if this sort of game can be done, then there could be a large market of adults (the people who can''t be bothereed with battling 100 creatures, or solving ultra-hard single solution puzzles.
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more